It's time for biased and absolutely correct thoughts on Tap Dragon Park!~
My proposal for Tap Dragon Park's new promo pic |
Penny Arcade - Innovation (click to embiggen) |
I figured that, given my apathy for most settings typical to social games...
-FARMING: Farming Simulator looks dull enough, an abstract and empty cartoon version is surely duller
CAPTAIN'S LOG:
The splash screen |
DAY 2: There's been a button in the top left that's been telling me to complete so-called achievements for cred rewards. After the first few, though, they quickly seem very pandering. Some people complain modern gaming's achievements and medals are doled out like consolation prizes to keep up the "everyone is a winner" mentality, but the system in TDP ends up being more demeaning than that. Why does every bloody obvious thing have to be shoved in my face like this? It's just like I'm playing a game designed specifically for the lowest common denominator audience. Fancy that. Back to the game-- the waits increased to 1-4 hours for things like expanding the kingdomor waiting for a hurt dragon to recover. I wait out 1m30s to tap a dragon, collect some coins, get to 3k creds, expand the kingdom and place a mixed dragon. Oh, and a wonderful correction-- It would be logical for dragons to get tired when they lose fights, but dragons also seem to get tired when they win them, since my entire stable became pooped after a decisive victory. I expand the kingdom again with some newfound funds I forgot to collect. That'll take 4 hours, so I'm done for today.
Maybe our usual achievements aren't as annoying as we thought |
The battle system |
Puff the Magic Dragon |
Day 5: Nothing's changed. I'm over the legal limit. For dragons, even. As for the game, I've had enough.
Hopefully this hasn't killed dragons for me... |
Final thoughts:
My feelings:
The game's art grew on me a surprising lot, given that everything is stock cartoony stuff with a few dragons and cheap animations stapled onto it. I'm still not a huge fan though, and it won't redeem the game in my eyes. There's nothing there, and I'm now fully certain the only reason people play games in this genre is because the concepts are cute (ooh, baby dragons) and because of the compulsion loops the games employ. Speaking of compulsion, earlier, I mentioned the game is a mild psychological hazard, and that's because the game tries to get into your head, making you repeatedly check in like a hamster in a wheel. It's not *too* evil, but it's still something I'd avoid for the sake of time and being free of some constant desire to check in. On the item shop: I notice there's an item shop whose button is always in the corner away from the other controls. The cheap 2$ entry price for the cheapest pack seems tolerable (I didn't buy one). The 50$ pack is concerning (and somewhat menacing), though. I don't see much _game_ in this game yet, but somehow it's supposed to be possible to spend over 50$ on the thing. That kind of pricetag also seems to run counter to the emphasis in the promotional materials on how free the game is (AND HOW FOREVER). Someone once told me that F2P gaming is an alternative to paying a one-time, 50$ fee. Some of the time, it is. But if your model is going to make a 50$ purchase sound so damned casual though, it's basically a subscription service for unhindered gameplay. And since I'm not convinced games built around making me wait can have any content after the wait is gone, given how I haven't seen any real evidence of game beneath the waits, I can't imagine how deeply irritating the game must be to people to convince them to buy the 50$ pack-- maybe even more than once. You might point to games like TF2, Tribes: Ascend and even EvE Online, pointing out similarities like how these games can all have large amounts of money spent on them. The thing that makes TDP different from these, though, is that those 3 games have some sort of core gameplay, whereas TDP doesn't have much. Even casual games Angry Birds have more. TF2 and EvE are also extremely playable at their face costs (free for TF2, sub for EvE), while Tribes: Ascend is acceptable after a starter pack and some grind. At the start, TDP is just a slog, some pictures, and a looping MIDI track.http://en.wikipedia.org/wiki/Skinnerbox |
The mechanics at play:
Thinking about the factory credit model of "gameplay" that so many social games like this one use reminds me of an article: Who Killed Videogames? A Ghost Story. This article is a great one on the topic of social gaming and I suggest that anyone who will ever come into direct or indirect contact with social games read it. That means you, Zynga developer. That means you, soccer mom. That means you, hardcore gamer that can't stand his Zynga developer soccer mom telling him about how amazing Farmville is. Rogers describes a few of the typical psychological strings that social game developers pull to get you to play their games, and I see a lot of them at work in TDP.-I see myself being baited with rewards with increasing distance. 10 seconds. 30 minutes. 1 hour. 2 hours. Longer.
-I see myself being told to do menial tasks like pick up garbage for trivial amounts of creds.
-I see myself being offered the possibility of playing the game faster for investments of Pcreds.
-I see myself being rewarded with creds for continuously checking into the game
In conclusion, I don't want to play a game like this ever again. This is a skinner box with no redeeming features and it's so sparingly animated that you can lap up all the art in a single screenshot. If anyone tells me that I have no right to criticize (conventional) social gaming due to my lack of experience with it, I'll challenge them to show me something conforming to the model that isn't boring, tedious and exploitative to the extent of weaponization-- no, a chatbox alone does not always make a game properly social. I know my blood is hot from all the boredom,but reading this headline makes me feel happy: "Zynga's Cash Crops Appear to be Drying Up, Investors Head to Greener pastures." Maybe people will move past the worst side of social gaming after all.
P.S. Fermi taught us that TDP is bad in excess Q.E.D.
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